"Ryta" - EDIT6190
Ryta is a writing game that offers writing prompts in order to engage students in different types of writing practices, both fictional and academic. Design documents and video demonstrations are included on the following website:
http://rafaelleon2107.wixsite.com/ryta
“VALIANT HEARTS: THE GREAT WAR”: VIDEO GAMES, EMOTIONAL ATTACHMENT, AND HISTORY - LLED8030
Final paper for the "Discourse Analysis" class, in which I analyze the game "Valiant Hearts: The Great War" in its educational and emotional affordances. It can be downloaded below:
Iracema - EDIT8400E
Iracema is an educational roleplaying game based on the Brazilian literature classic "Iracema", by José de Alencar. The educational objective of the game is to teach students about Brazilian literature and Brazilian history, creating parallels with the story. Prototype currently under development for the final project of the "Games and Learning" class using the game development software RPG Maker VX Ace. The design process can be found in my EDIT8400E blog:
http://rafaelleon2107.wixsite.com/gdaydreams
Watch a video demonstration of Iracema:
The design document for the game and a prototype (for Windows PC) can be downloaded below:
G.A.L.D.! - Games and Learning Development - EDIT6190
"G.A.L.D.!" is a database that presents information and activities related to commercial video games and their possible educational applications. Created with Articulate Storyline 2. A prototype can be downloaded below:
Art
These are some examples of illustrations and graphic design works that I have created as part of different projects I have developed as a MEd student in Learning, Design, and Technology.
Copic multiliners and copic sketch markers on paper
Adobe Photoshop CC and Manga Studio 5
Adobe Photoshop CC and Articulate Storyline 2
Copic multiliners and copic sketch markers on paper
FOSTERING LITERACY PRACTICE OF STUDENTS WITH DYSLEXIA THROUGH VISUAL INTERACTIVE STORY DEVELOPMENT: A THEORETICAL STUDY - LLED7910E
Final paper for the "New Literacies" class, in which I discuss possibilities of using game development methodologies that include visual interactive story creation for fostering literacy practices of students with dyslexia. A download link is provided below.